Install f.lux via Xcode?
Just saw the tweet, registered to post and follow this thread.
What is the outlook for updates via this method? Is it a rebuild/reinstall every time?
lorna last edited by lorna
Yes for now that's how it will work - there's a daily check for updates and whenever one is available you'll get a note at the bottom of the app screen. But you have to do the build process again.
Hi, my install on my iPad Air 2 went without a hitch. Thanks.
However, when I followed the same steps for my older (3rd gen) iPad (64Gb, 3G with no sim, but connected to wifi, iOS 9.1 (13B143)) the app fails when opened.
These are the symptoms:
The app icon is present on the last screen. Hit app icon and the app loads. The white splash screen is visible for less than half a second and the screen then goes black. The iPad is still running and the app doesn't crash. Double clicking the home button gives the normal response and f.lux is present as a totally black featureless screen. It can be swiped away. The same results occur regardless of screen orientation. A four-fingered swipe takes me to other apps ok.
Hopefully this helps. I will probably delete and reinstall to see the results.
Does it work better after a reboot?
This is no good - same code as the version we have been shipping for years. Hmm.
Cyb3rfr3ak last edited by
Do I have to leave the app in the background (with push notifications enabled and background refresh enabled) to let the magic work?
Does iOS kick f.lux from memory when I play some resource intensive games?
Yeah it kicks us and brings us back. Notifications are good to leave on - but you can turn off the notification center ones.
@herf I have rebooted. Same result. No other apps running, no jailbreak or anything weird with the iPad, except no sim card.
I have about 2 hours to go until sunset, so will keep trying on this build through the changeover. In the morning, I will delete and recompile and report back.
@herf Further update: Widgets and Notifications swipe down ok on the black screen and the bottom control panel swipes up.
Not being a developer, I wonder if this is relevant:
Oh wow so it's not a color setting bug, but a UI one?
We must have a UI problem with the Xcode beta...?
Just got updated to 9.2 beta 3 and Xcode 7.2 beta (7C62) --
Not getting it to happen on an iPad mini 2 retina.
Post any more details here.
shad0whawk last edited by shad0whawk
So I installed the app and overall it works great. I do have one preference issue that I want to point out. It's possible that it's a bug or I simply don't understand how it's supposed to work. It's 12:39 am for me and my phone is running at 1900K but the "at night" setting is 3400K. I don't find the 1900K setting very conducive to using my device so I tried to change it to a higher setting but the app won't allow it. It won't even go to the 3400K it's set at. The only option I have is to disable it temporarily. Can you guys fix it so that the night time settings are adhered to?
Followup: I just noticed that if I adjust the "when do you wake up" setting, the display hue changes to a different setting depending on what time I select. So how does the "when do you wake up" setting work with the "at night" setting/slider above? Am I missing something here?
Yep I even added this to the FAQ: https://justgetflux.com/sideload/ (at the bottom).
In the meantime just set "Dawn" and ignore the wake time feature until we make more UI for it...
shad0whawk last edited by
@herf I downloaded the Xcode 7.2 beta 3 to build it for my 6S+ running 9.2 beta 3. When I tried to build it for my iPhone 5C it failed in a similar fashion so I switched over to 7.11 and the build worked fine.
@gbutts Can you post your Xcode version too?
@herf Xcode version 7.1.1 (7B1005). Updated today from App Store.
@herf So... I tried installing onto my iPhone 5S (16Gb, iOS 9.1 (13B143). Same issue as the older generation iPad.
In this case however, because of the Lightning connector I assume, I was able to capture the screen using Voila.
I am not familiar with XCode, however (after capturing this video) I noticed under the 2nd menu 'Deployment Info' options to change the 'Deployment' Target', 'Devices' and 'Main Interface'. Your installation instructions don't mention these options but I thought it may help if I customised them for my phone.
I configured 'Deployment Target' to 9.1 (my iOS version) and 'Devices' to iPhone, reloaded and got the same black screen result. Setting 'Main Interface' to 'LaunchScreen' (the only option), made the app crash on opening. No splash screen or black screen.
I hope all this helps.
rhysmorgan last edited by
Just wondering, is there a reason you don't recommend an Archive then install the IPA?
poet-of-the-fall last edited by
I am amazed. The ability to install f.lux via Sideloading is really great.
I just tried installing it on my iPad an iPhone. iPad Air 1 works fine. Using my iPhone 5 I can confirm the black screen issue mentioned above. After trusting my dev profile an starting the app, the screen just turns black right after the splash screen. There is no dialog asking for location access or for sending notifications.
If you need more information or help just email me. I'm studying computer science in Germany (so I may translate the UI), but did not yet write write applications in Xcode. So I'm not that experienced in debugging software with Xcode ;-)
maverick808 last edited by
I also get the black screen when trying to install from Xcode. Running Xcode 7.1 build 7B91b and latest public iOS (9.1).