f.lux beta discussion
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@herf Maybe you could check out how ClickmonitorDDC works or work together. It's both freeware (and will stay that way hopefully)..
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Wow, that's simply awesome. At the moment I don't know what to say more. I really like the "Himalayan Salt Lamp option" ;) The UI looks neat & nice. I just like it very much. I got two questions though. Why should I want to disable f.lux for Opera? And will you offer this update also for Android devices?
Thanks and keep it up!
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@Alexx said in f.lux beta discussion:
Wow, that's simply awesome. At the moment I don't know what to say more. I really like the "Himalayan Salt Lamp option" ;) The UI looks neat & nice. I just like it very much. I got two questions though. Why should I want to disable f.lux for Opera? And will you offer this update also for Android devices?
Thanks and keep it up!
Well done!F.lux 4 Beta for Windows will offer an option to disable for whatever window is in the foreground ("active") at the time you look at the f.lux menu. So I can tell from your post that Opera was in the foreground when you looked at the f.lux menu. ;)
Basically, even if f.lux is in the foreground, it excludes itself.
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I've been using f.lux for several years now and it's been a real treat. However, I do feel there's one feature that'd make it much more convenient to use for certain people and I was hoping it'd be included in the most recent release. Would it be possible to eventually have an option to manually control sunrise and sunset times?
Currently in order to have the program behave properly with a night shift type of schedule, one has to play around with different geographic locations until they find a suitable one that actually matches their sleeping schedule, and even then the end product isn't ideal. This could be solved with manual control.
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@Viktoria said in f.lux beta discussion:
I've been using f.lux for several years now and it's been a real treat. However, I do feel there's one feature that'd make it much more convenient to use for certain people and I was hoping it'd be included in the most recent release. Would it be possible to eventually have an option to manually control sunrise and sunset times?
Currently in order to have the program behave properly with a night shift type of schedule, one has to play around with different geographic locations until they find a suitable one that actually matches their sleeping schedule, and even then the end product isn't ideal. This could be solved with manual control.
With this version, you don't have to. All you have to do is change your preferred color temperature for each of the 3 modes: Daytime, Sunset and Bedtime. If you need to use reversed settings, then hold down the Ctrl key while moving any of the 3 different sliders.
That way, you don't have to fake your location. Just set the color temperatures, set your wake-up time, and you'll be all set.
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@TwoCables Oh, excellent. I didn't know you could adjust them like that while holding down ctrl. Thanks you for the tip.
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@Viktoria said in f.lux beta discussion:
@TwoCables Oh, excellent. I didn't know you could adjust them like that while holding down ctrl. Thanks you for the tip.
Yeah, it's like this in f.lux v3 too, but I don't know if it's documented very well.
You're welcome though!
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@TwoCables I've been waiting for this release to shore up the documentation for Windows! It took longer than we thought!
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Just updated from the current stable to this beta version, and it seems to set the brightness at a lower lever at night time.
If I remember correctly, Version 3 had a setting along the lines of "adjust brightness when changing temperature" which I used to disable. I can't find the setting in this beta, has this become the default.
—or am I just mistaken, maybe because the default temperature settings are different from the ones I had set?
In othe news, the tick-second delays seem almost gone, but performance is still not smooth (about 9 to 30 FPS, dropping 51% at 60hz and 33% at 30hz, this on an i5-5200 with integrated graphics)
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New beta feedback and suggestions:
I am a longtime user of f.lux. For 5 years I have waited to just be able to set it to go warm at 9pm every day--I don't care about the sun. My workaround had been to set my location to the Galapagos or a point on the equator in the Pacific Ocean (I am really on the East coast), and "disable till sunrise" every morning. Every few months I come to the website or forum to see if there is an update where I can just set the time to go warm.
With this new version, I am now able to achieve a fixed warming time indirectly through the setting of the "is when I get up" time. But it still would be simpler and more direct if you just let users set their warm time directly.
A bug in the program: when I adjust the wake up time, there is a jump in the color profile at 10:00am.
I don't understand the new crossing quasi-sine curves in the display, and why those curves have a midday plateau. They don't correspond to sunrise and sunset--do they have a meaning, or are they just decoration?
I find myself having to adjust the brightness of my laptop manually when working during bedtime. I set it to ember to remove almost all blue, but I have to increase brightness a notch--maybe there is a way to have brighter ember.Instead of sliders, can you display the fluxometer graphic right in the app and let the user manipulate red, green, and blue light levels by finger touch and drag or mouse pointer click and drag? After all, screen "warmth" is really a canned construct of different combinations of RGB intensities. A simpler solution to have more control is to have three separate sliders--one for red, green, and blue.
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How am i supposed to disable f.lux for a game, which runs at fullscreen?
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I think something might be broken in version 4.18 compared to 4.17: dimming is no longer performed when I drop the color temperature. So now temperatures such as 800K look washed out. I know how to handle this due to f.lux v3, but I am worried this might be unintended.
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@TwoCables I made it do a little less dimming.
We need to shift the presets around to account for the dimming, or it will be a real shock for people. But for now I turned it down a little bit. We'll get it sorted with some better presets in a day or two.
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@herf said in f.lux beta discussion:
@TwoCables I made it do a little less dimming.
We need to shift the presets around to account for the dimming, or it will be a real shock for people. But for now I turned it down a little bit. We'll get it sorted with some better presets in a day or two.
Oh ok good. It's not me. :) Thank you.
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@disqQ you could probably race alt-tabbing back to the "open" f.lux window (but it auto-hides after a few seconds). We will make this easier.
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@John-Smith123 if you download again you should get one that dims less. We are trying to find the balance where people might use less extreme colors and instead dim a little more (sitting in a dark room before bed is one of these cases).
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@John-Smith123 the graph is your sensitivity to light over time, so in the morning light makes your internal clock "earlier" and at night it makes you "later". We will do some more UI to explain this, but we think it is important that we start explaining how these systems are working in the body.
Regarding timing: there is a "more fixed" schedule in this version, but we know for certain that people are much more sensitive to light in the winter, so the seasonal component of f.lux isn't likely to go away - your body is definitely not ignoring it. But you can just set the sunset setting the same as daylight or try out the "Working Late" preset.
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Just realize everyone that the reduced dimming (less dimming) reduces contrast at 1200K and warmer. It also reduces contrast of the color presets like Blue Sky, Emerald City, etc.
Edit: Nevermind. I remembered that it was because I prefer to use NVIDIA Digital Vibrance in the NVIDIA Control Panel. ha! Oops. I forgot. Setting it back to 50% makes it normal again just as I remember doing with f.lux v3. :)
I apologize for any confusion everyone!