The screen goes black after flux opens
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I was finally able to successfully install on my iphone 6 plus.
here's what I did:
Product-->Clean
Command+R and it installed correctly.
I hope this helps. -
That worked for me too: Product-> Clean
Command+R -
I was seeing this same behavior on iPhone 6, iOS 9.2 Beta 3 and Xcode Beta 7.2. I had to do the Product > Clean, then the build worked perfectly!
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The Product> Clean trick worked for me too. Now running on both my devices.
It is not running well, though, and during the evening it would not accept my choice of colour temperature... had to disable :(
Do you think we will still get any fixes for this, or is it dead in the water now? Such a pity
EDIT: That is the broken 'bedtime mode' kicking in. 'Set to dawn' is the advised fix
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I loaded f.lux on my iphone 6 running iOS 9.1 to test and ensure that this worked before I un-jailbroke my iPad to update it to 9.1. Worked flawlessly on iPhone, but experienced the black screen after install issue when loading on iPad.
tl;dr - Doing product -> clean (⇧⌘k) then rebuilding (⌘r) fixed the issue.
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SOLUTION:
I had this experience today, I installed iFlux on my old iPhone 6, then switched to my new iPhone 6s and installed it receiving the same issue posted.
After verifying the install, reinstalling, trying an alternate profile and verifying the location services I did the following.Create a unique copy of iFlux XCode code project for the new device and go through the process again.
This fixed my problem.
So the 4 things that need to be verified for the install to work properly.
- ensure that you are using iOS version 9.1 (or later)
- trust the application installer
- enable location services
- Create a unique copy of the iFlux XCode code project for each device you plan to installing it on. Then use that code project instance to install on the new device ... note: you may need to use unique names for each version (I did this by default), I may have also cleaned and rebuilt the solution
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Fixed it for me too. Created a new xcode project for my ipad instead of using the same one as my iphone and gave it a different bundle identifier.
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@supercat said:
deleting from my iPad, cleaning project in Xcode and rebuilding fixed this for me.
Me too!
- delete app form iPhone.
- cleaning Xcode
- rebuild and install to iPhone again.
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Product->Clean worked for me also. 6S+ 9.3.3
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